Technical Sound Design Services

Audio Middleware Integration

I have professional experience with integrating Wwise or FMOD into Unity or Unreal Engine.
Both are also capable of working with proprietary game engines as well through their respective APIs if you are developing your own game engine.
My experience in both C# and C++ as well as proprietary languages will help you integrate your audio into your game engine.

I’ll set up your tool set to match your game’s needs, and provide training on implementation so you can rest easy knowing your audio will work with the vision you have in mind.

Reverb and Spatialization Tools Development & Integrations

There are many reverb and spatialization tools out there now utilizing HRTF technology. Knowing which one will work best for your project and fit your needs can be a challenge.

I’ll help you find the best tool for the job and integrate it into your project and workflows. If none of the tools out there do what we need, we can build a custom tool for your to accomplish your goals.

ASWG-R001 Industry Standards Loudness Testing and Training

Never heard of ASWG-R001 before? That’s okay, most game studios haven’t— loudness standards like this exist for the benefit of our players both to protect their hearing, but also make sure your game sounds in line with AAA studios.

I’ll guide your sound design team in matching their loudness levels to the standard so your game can sound its best.

Technical Sound Design Lessons for Sound Designers

Learn how to integrate your sound into your game both with ease and the way you intended it to be heard.
Technical sound design is more than just tagging a sound to animation frames, or finding a good hook in code to trigger it, technical sound design opens up the ability to use interactive dynamics with your sound that bring them to life and ground them into the scene, enhancing player immersion.

Technical sound design bridges your creative ideas with technical implementations that can be either based in real-world physics with science fiction or can be stretched to give your players a sense of magic and wonder, or perhaps a comedic effect even.

Knowing when and how to do this is where I come in. I will help you give your sound immersive depth through these technical and creative concepts and teach your team how to.