God of War: Ragnarök
I implemented sfx in many different ways, from interactables, material contacts, to debugging complex audio bugs. Much of my focus was on the combat SFX implementation for Kratos, Atreus, their weapons, and a majority of the enemy AI cast, including notable bosses such as the Bear, Thor, and Odin.
These reels were edited by @Much118x (on Twitter) and were given without the music so you can hear the SFX by themselves, and are a fantastic highlight of all the combat sound implementations.
Awards & Recognitions
Current member of the Game Audio Network Guild
-
Best Audio Design | God of War: Ragnarök
Recognizing the best in-game audio and sound design -
Motion Pictures Sound Editors (MPSE) Golden Reel Award | God of War: Ragnarök
Outstanding Achievement in Sound Editing - Game Effects/Foley -
Outstanding Achievement in Audio Design | God of War: Ragnarök
Presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title. -
Best Audio Award | God of War: Ragnarök
The Best Audio Award recognizes the overall excellence of audio in a game - including, but not limited to, sound effects, musical composition, sound design, orchestration, etc. -
Game Audio Network Guild (G.A.N.G.)
Award: Creative and Technical Achievement in Sound Design | God of War: Ragnarök
Sound Design that pushes the creative and technical boundaries of what’s previously been done in this area. It considers both technical achievement AND its creative application within a game. This includes games that make innovative use of existing or third party technologies, as well as those introducing entirely new technologies. The creative combining of technologies is to be considered as well. -
British Academy of Film and Television Arts (BAFTA) Award: Audio Achievement | God of War: Ragnarök
Rewarding excellence in the design and application of sound, dialogue and music to create an exceptional audio experience.